

Success in close quarters is very much a matter of using your jump thruster to quickly get above other mechs and drop down on them. It’s armed with a single large weapon slot as well, which I like equipping with the default railgun for range. This is the one you’d use as a light scout to get around the map without a hassle, but it comes with some added punch in the form of a built-in drill at the bottom of its chassis. The Drill class mech looks like a tall metal spider with four legs, but it can run quickly, regain fuel quickly, and has more maneuverability than any other mech class. The missile slot is fixed, but the rest of the loadout can be configured to the player’s taste and there aren’t really any wrong choices here.” It can fill any role, but the others have specializations that make them better or worse at certain tasks. You can think of Catalyst as your standard infantry. The default loadout is lasers and missiles that are pretty easy to use, and it has a bonus to cooling to help new players who tend to overheat a lot. It’s nicely balanced with a small weapon slot, a large weapon slot, and an embedded 8x missile launcher.Įnes: “It is the default, and intended as the thing that starts you off in Vox Machinae. There are even some exclusive tips directly from Space Bullet developer Josh Enes, who was kind enough to chat with me.Ĭatalyst is the game’s default class, and is appropriately heavy, but still is not as heavy as the Dredge.
#Vox machina oculus how to#
Instead, you should reference back to this guide.īelow, I’ve listed out detailed descriptions and advice on how to use each of the weapons and each of the mech classes in the game. But that’s work you shouldn’t have to do. Granted, it’s not hard to jump in and mess around until you know what each weapon does and how each mech handles.

When I first played the game, I certainly wish I had more context to go off of than that. The game itself uses limited descriptions to explain what each mech class does, which boils down to tooltips such as “mid-light class with decent speed” or the like. So no matter HOW you or your friends choose to Vox Machinae, you’ll be able to fight together when it launches later this year in Early Access form.Vox Machinae has been out since late September, and while I feel it’s one of the most innovative games I’ve played on my Oculus Rift this year, what truly stands out is its beefy guns and gargantuan mechs - also known as “grinders” according to the developers at Space Bullet. So one of the happy accidents that came with the territory was incorporating all those control schemes along the way, meaning you can play whichever way suits you best. Seriously, by this point we think it’s safe to say that we’re likely the longest in-development VR title to date. From fumbling around for your mouse/keyboard on DK1/2, Xbone gamepad’n it at Rift’s launch, to motion controls with Vive/Touch, We’ve developed through (and learned to support) it all. As VR progressed through the years from curiosity to the consumer market, the way players controlled VR games went through many iterations too. With so many platforms, controlling those giant robots had to cover a wide range of input devices. Finally a game that can settle the age-old VR platform debate via giant robots with rockets and frickin’ laser beams. And we didn’t stop there, players who purchased Vox Machinae on the Oculus Store will be able to play with players who own the game on Steam.
#Vox machina oculus Pc#
Speaking of platforms, we’re supporting all the major PC VR headsets at launch, specifically Oculus Rift, HTC Vive, and now Windows Mixed Reality. Naturally over the course of development we got to thinking, what if both our VR and non-VR folks could all play together? So that’s exactly what we set out to do, carefully balancing the pros and cons of each platform so they could compete on the same skill level while retaining the advantages of each. What you may NOT know, is that it's also being designed to play wonderfully on flat screens such as the one you’re looking at right this moment. And when we say crossplay, we mean VR players together with screen players, support for all major PC VR headsets, and basically all the control schemes you can shake a tracked stick at!Īs you may very well know, Vox Machinae is built from the ground up to be a VR-first title. While not exactly our best kept secret, today we’d like to officially announce crossplay as a core feature for Vox Machinae.
